Innovations in Language Learning Technologies
Technology is very much part of language learning throughout the world at all different levels. Innovations in Language Learning Technologies help create more independent learners who stay motivated and get the results they are looking for.
The advantages of Language Learning Technologies are:
- Improvement in Academic Ability
- A Paradigm Shift in Teaching and Learning
- An Assessment Shift
- Collaborative Learning Enhancement
- Lower Learning Anxiety Level
6 Innovations in Language Learning Technologies
#1 Video Conferencing
Video conferencing (VC) continues to be a highly efficient way of inviting visitors into classrooms and for enabling learners to collaborate with each other at distance.
Video Conference helps to:
- Expose learners to native English speakers and for facilitating cultural exchanges.
- Bring specialist English teachers into classrooms for direct teaching.
There are many free solutions available, such as Skype, ooVoo, iChat and FaceTime or Flash Meeting which are free from advertising and free of charge.
- Research a little bit about those tools and tell us which one you would use in the classroom in case that you need to have a video conference. What Criteria would you use to make that choice?
#2 Digital Game-Based Learning
Game-based learning today involves the use of computer and video games specifically aimed to produce learning outcomes. It is designed to balance subject matter and gameplay, and later assesses the ability of the learner to retain and apply the acquired knowledge to real-world scenarios.
Digital Game-Based Learning is appealing to students if they have the following elements:
- Competition that provides motivation for students to start and finish the game.
- Engagement means that students want to play and have fun.
- Immediate Rewards help learners comeback for more.
- Immediate Reinforcement and Feedback must be instantaneous.
Most children in many parts of the world who have grown up with computers and gaming consoles and increasingly ‘smart’ mobile phones are highly conversant with the notion of using them for ‘digital play’. Some educators are capitalising on their children’s involvement with this type of technology by integrating video games into their lessons.
- Go to the web and find some appealing games that you would use in an English classroom to reinforce any topic that you have in mind. What Criteria did you use to choose that game?
#3 Mobile Technologies
Mobile Technology is everywhere and you can argue that mobile phones and what they offer are by far more entertaining than the average class. Do you restrict or encourage their use in the classroom?
- Go to the playstore or appstore which are two of the most used platforms to download apps and search for the most useful apps that you would recommend to learners to improve the linguistic skills. What criteria do you use to choose those apps over the hundreds available online?
#4 Blended Learning
Blended learning is an education program (formal or non-formal) that combines online digital media with traditional classroom methods. It requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace.
- What are some advantages and disadvantages of blended learning?
#5 Technology in Assessment
The range of skills that modern assessments attempt to evaluate is quite broad and reflect our
current views on teaching and learning. It might for example include assessing the students’ ability:
- to participate in a pair work oral activity.
- to skim a text and quickly look for key information.
- to tell a story.
- to follow instructions.
- to plan and organise an article.
- to write for a specific group or genre.
- Choose one of the previous abilities, what online tool would you use to assess that ability?
#6 Virtual Learning Environment
A virtual learning environment (VLE) in educational technology is a Web-based platform for the digital aspects of courses of study, usually within educational institutions. VLEs typically:
- allow participants to be organized into cohorts, groups and roles.
- present resources, activities and interactions within a course structure.
- provide for the different stages of assessment.
- report on participation; and have some level of integration with other institutional systems
Take a look at Edmodo, Schoology, Google Classroom and Free Moodle Cloud, If you had to choose one of them to implement in the classroom, Which one would you choose? Why would you pick that one over the others?